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Runic Pyramid

Runic Pyramid

AncientShared
ルーンのピラミッド
Effect

ターン終了時、手札を捨てなくなる

Rating-

Basic Info

Item Detail
English Name Runic Pyramid
Rarity Ancient
Character Common
Acquisition Ancient relic (boss drop)
Overall Tier S

Rating

Runic Pyramid continues to sit in the top tier of Ancient relics from the previous game. Cards are no longer discarded at end of turn, letting you bank a hand and unload at the optimal moment. There's no extra Energy, but the strategic flexibility that hand management enables often outweighs the value of +1 Energy.

Key Strengths

  • Flexibility to hold onto cards you need and play them on the ideal turn
  • Ability to wait until combo pieces line up — shines in builds that chain 2+ cards together
  • Draw cards rise in value. Bigger hands give more options and make it easier to pick each turn's optimal play
  • Save unused defense cards for the next turn, making offense/defense balance much easier

Downsides to Watch

  • Curse cards stay in hand. Curse-heavy decks suffer severely
  • Burn or damage-on-hold cards don't leave the hand, potentially compounding damage
  • A bloated hand becomes hard to manage, and play mistakes go up
  • Watch Ethereal interactions. Runic Pyramid prevents Ethereal from triggering, so those cards stay in hand

Per-Character Rating

Character Rating Comment
Ironclad A+ Build up Strength buffs, then unload a multi-hit finisher. Limit Break can also be banked
Silent S Assembling Poison combo pieces before detonating is the strongest fit. Good synergy with Shivs and discard builds
Defect A+ Save key Orb-generation cards for the right moment. Wait for buffers before deploying
Necrobinder B+ Good interaction with Retain-style cards. Ethereal cards clogging the hand is a risk
Regent A Bank Star cards for optimal turns. Great with Forge

Synergies

Card / Relic Reason
Velvet Choker Play 5 hand-picked cards from a banked pile. The final form of a hand-management build
Pocketwatch Extra draw when playing 3 or fewer cards. Bank hand while still drawing
Cape Clasp Block scales with hand size — banking more cards raises defense
Snecko Eye Retain hand into next turn and re-roll the 0-cost pool. Combined, the burst is overwhelming
Combo-based cards Effects requiring multi-card combos (linked, combo-style) gain major consistency
Retain cards Cards with native Retain stack with Pyramid for even more stability
Strength buff + multi-hit Build Strength and then blast with a multi-hit card for explosive damage

Playstyle Tips

  • In early turns prioritize Power cards, banking Attacks and Skills for later
  • Carry surplus defense into the next turn so the attack turn can commit fully
  • When the hand gets too full, strategically playing weak cards to reduce it is sometimes right
  • Avoid Curse events at all costs. Runic Pyramid plus Curses is the worst pairing
  • Adding more draw cards makes the hand balloon rapidly — stay aware

Featured Builds

Build Character
Strength Buff Ironclad
Poison Combo Silent
Orb Setup Defect

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